Engineer - Immersive Tech
Innovative AR/VR Developer with a passion for creating immersive experiences and training solutions.
I specialize in leveraging expertise in virtual reality design and development to contribute to cutting-edge projects that enhance learning, safety, and engagement in dynamic environments. With experience across multiple VR platforms including Oculus Quest, HTC Vive, and Vision Pro, I bring ideas to life through immersive technology.
Developed a high-fidelity VR vestibular rehabilitation system simulating equine-assisted therapy. Implemented 5Hz real-time patient biomechanical tracking (Center of Mass & head posture) with WebSocket telemetry streaming and REST API session logging.
Engineered an interactive 3D product configurator in Unity. Built a smart submesh texture routing engine to prevent dual-mesh wrapping, integrated real-time upload/download progress sliders, and designed an AI sentiment analysis panel powered by Gemini API featuring cubic-eased score countups and selectable custom color animation sweeps.
Engineered a non-destructive 3D Ghost Mesh heatmap projection overlay for package design analysis. Developed runtime cylindrical/planar UV mapping, dual-product A/B gaze comparison, and multi-mode 2D/3D tracking with binary GLB/GLTF exporter integration.
CK College of Engineering & Technology
Cuddalore
CK College of Engineering & Technology
Cuddalore
St. Xavier's Catholic College of Engineering
Nagercoil
Nitte Meenakshi Institute of Technology
Bangalore
Velammal Institute of Technology
Chennai
Unity, Unreal Engine, Meta XR SDK, Vuforia, Vision Pro (Xcode)
Oculus Quest, HTC Vive, Vision Pro — VR best practices & user comfort
Gemini Nano API, REST pipelines, real-time image synthesis, AI-driven XR
Photon (Multiplayer), WebSocket, REST, real-time data streaming
The projects and case studies showcased on this portfolio website are for illustrative purposes only. Some work is protected under Non-Disclosure Agreements (NDAs), and any proprietary information has been excluded or anonymized. All prototypes, applications, and technical demonstrations reflect my role, skills, and experience as an XR Developer and are presented solely to showcase my development capabilities. These materials are not intended for commercial use or redistribution.